

Notice that the soccer ball rises up higher but then comes back down steeper angle with the headwind you seem smart though so ill try to keep it simple you an fill in the blanks with google online check images for results its more helpful then visit the sites. I have absolutely no idea id you even understand what i said. It SEEMS however that they could be using a quadratic equation There is debate as to WHAT exactly playdemic uses. However the quadratic equation is really what I BELIEVE needs to be used. However we go back to the question of the multiplier and the equation that produces the multiplierītw i dont suck at math but i do suck at this only in that i suck at trying to explain it and i hate doing it because ever since my head injury i have a difficult time with it Yes because theres more power the ball travels longer distance thus is in the air longer Someone puts in numbers and expects them to make sense There is a massive difference.Is that because the ball is traveling further ?, i don't think so because 5mph wind is not double for 10 mph winds.Īs for wind direction only long line can solve the problem, we already know were the initial hit is going to be.

Take a look at these 2 wind charts, Both are for a lvl 10 sniper, 100 accuracy, note the first wind chart is for a power 0 ball and the second is for a power 5 ball. Not like you to make a small speech, LooL i just rough bump to bypass them or max top spin with a lower club and ride over them but if you first or second bounce on them then the shot can go sideways literally Speaking of bumps theres some holes that bumps were added making the shootouts more difficult. I respect all opinions here and love to hear everyones. it will make it more fun though when you get to make the difficult shots easier without ending up on the rough or bunker or in the water. i dont think adding wind direction is going to make this game any less challenging as itis. rough bumping for instance knowing when to add top or back spin etc. yes i like a good challenge and the game is very dynamic. thats when the 1-2 rings worth of inaccuracy becomes the challenge. thats when it gets tricky if using white marlin or even katana and winds are 11 with the wr2 saying to adjust 12-15 rings on a wood. its really not a problem either UNLESS you are trying to negotiate between two islands or two obstacles through narrow fairways vs settling for a nice lay up as you try to hole out early on the opponent. so it makes sense wind affects ball while ball is in flight longer.

so short chip-ins or dunks are almost spot on. I slam dunk them balls all day long now using WR2 but thats no further than a long iron and the longs are rare usually only do it when im purposefully dumping trophies and dont expect to make the shot but i doing it to test the accuracy of the WR2 under different wind conditions hence my earlier observations again anecdotal but i have nearly 100 in my achievements with less than 900 games played in total. I believe that we manage to edit the line so that it takes into account the first bounce (the one right after the first impact in the ground) and the wind strenght as far as coming off short or long, we’ll be able to score chip ins 99.9% of the times because the WR2 as far as elevation calculation is borderline perfect! By the way I am going over all the thread pages to try to support actively the journey, I am just really bad when it comes to scripting lol Yes that is right but the second bounce it’s the only one that truly matters as the rest is usually so low it’s not affected by the wind unless it’s hitting 16mph.
